🐾 Tactical board game for iPhone · free · coming soon to the App Store

5ive Paws

Five animals, five abilities, one small board. The frog jumps, the elephant pushes, the fox swaps places – and whoever storms and holds the opponent’s den wins. A match takes five to ten minutes.

Almost there: 5ive Paws is in its final TestFlight test and will be on the App Store for free very soon – with duels against friends and strangers, computer opponents and levels 1 to 99. An Android version is planned for later.

Board with 5 × 7 squares: your team at the bottom with blue rims, the opponent’s animals at the top with orange rims, some hidden. The fox is selected and shows its targets, prey and danger.
Screenshots from the game

This is 5ive Paws

Real screenshots from the iPhone – this is what the game looks like.

Game in progress: the fox is selected, the board shows its targets, its prey (mouse) and its danger (wolf)
Tap to see targets, prey and danger
The fox’s animal card above the board: whom it beats, who beats it, its swap ability
Press and hold: the animal card
The skunk has struck: the mouse, wolf and hedgehog next to it are greyed out and skip their next turn
The skunk stuns everyone around it
Team selection: list of all animals with prey, predators and ability, three animals picked
Pick five of eleven animals
Counter set-up: the opponent’s animals are already placed, but hidden as question marks
Counter set-up against hidden animals
In-game guide: the “who beats whom” page with a board excerpt and short explanations
Short in-game guide
The animals

Beat or be beaten

Every animal has its own ability – and its place in the food chain: the wolf hunts the fox, the fox hunts the mouse, and the mouse is the only one the elephant is afraid of. Before each match you pick five of them.

Basic

Frog

Jumps over a neighbouring piece.

Beats: nobody

Basic

Turtle

Shell: only the second hit beats it – at the earliest one turn after the first. Moves every other turn.

Beats: frog

Basic

Fox

Swaps places with a piece around it – even an opponent.

Beats: eagle, hedgehog, mouse, frog, chameleon

Basic

Elephant

Pushes a neighbouring piece away. Only the mouse can take it – or two animals surrounding it.

Beats: everyone except mouse and eagle

Basic

Mouse

Quick: moves up to two squares straight.

Beats: the elephant

Attacker

Wolf

Moves straight but captures only diagonally.

Beats: fox, eagle, beaver, mouse, frog, chameleon

Attacker

Eagle

Flies almost anywhere once per match – just not into the opponent’s back two rows.

Beats: turtle, skunk, mouse, frog, chameleon

Defender

Hedgehog

Spines: whoever takes it falls as well.

Beats: mouse, frog

Defender

Beaver

Builds a dam that blocks a square for three turns.

Beats: nobody

Trickster

Chameleon

Copies the ability of one of its own animals next to it.

Beats: nobody

Trickster

Skunk

All opponents around it skip their next turn.

Beats: mouse, frog

More to come

New animals

More animals bring new tactics – but they are never stronger than the basic ones.

Why 5ive Paws grips you

Small board, big plans

Quick to explain, yet every match plays out differently – because every team is different and you never quite know what you are facing. The first test matches show: after five or six games you get the hang of it – and you won’t want to stop.

❓

Hidden animals

Your opponent’s animals are just question marks – until they act or are attacked. Do you strike, or is that his wolf?

🍖

Who beats whom?

Not every animal can take every other. Tap an animal and the board instantly shows its prey, its enemies and everything it can do right now.

⚡

Four action points

Each turn has four points, and an animal may act twice. But once it has moved it cannot attack any more – combos instead of charges.

Storm the den

Whoever enters the opponent’s den has to hold out there for a whole turn. Hunters defeat the intruder, everyone else throws it out.

🔄

Counter set-up

Whoever starts gets the first move. In return, the other player sets up only after seeing the opponent’s line-up.

⏱️

Five to ten minutes

A match fits into any break. After 15 turns per player at the latest, the winner is decided.

⚔️

Live or turn by turn

In a live duel you play at the same time with 60 seconds per turn; in a ghost duel everyone moves whenever they have time. Against friends via player code, against strangers at your level or against the computer.

⚖️

No pay-to-win

5ive Paws is free. All you can buy is looks: themes at 99 cents each – with costumes for the animals, boards and animations. Tactics decide who wins.

How to play

Five animals, one goal: the den

The board has 5 × 7 squares. Each player places their animals face down in their back two rows. Each turn you have four action points: moving one square or using an ability costs one each. Points from duels and matches against the computer add up: they take you from level 1 to 99, and the computer always plays at your level.

4points

Stormed the opponent’s den and held it for a turn.

3points

Captured all of the opponent’s animals.

2points

More animals on the board after 15 turns each.

1point

Same number of animals after 15 turns – for both.

Pick a team

Choose five animals that work well together: hunters, defenders or tricksters.

Move and defeat

One square straight, each animal at most twice per turn. You can only attack your prey – and only from a standstill, not on the run.

Use abilities

Jump, swap, push, fly, build dams, stink: tap an animal and the board shows every target with its effect.

Defend your den

If an opponent stands in your den, your hunters defeat it and everyone else throws it out. Whoever throws it out moves in – and has to leave again next turn.